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Upcoming surprise :D

Discussion in 'General Discussion' started by Max, Jul 18, 2019.

  1. Max

    Max Administrator Staff Member

    A preview of something coming a few short months after 2019.0 ships. :D

    Last edited: Jul 18, 2019
  2. DBC

    DBC Senior Member

    This is a very welcome addition! Hope to see it soon.
  3. NateLiqGrav

    NateLiqGrav Alibre Super User

  4. jokejoke

    jokejoke Member

    Yes! :)
  5. GIOV

    GIOV Senior Member

    I waiting so much time for more surface capability in 3D Sketch;)
  6. MKR

    MKR Member

    YES. It's a feature I've been missing for a long time :D
  7. JST

    JST Alibre Super User

    I LIKE IT.

    So....... would this work in any way to, for instance, constrain a tound pin to be within a round hole larger than the pin diameter, so that it can be anywhere in there but never pass the hole surface?

    As the next cool thing, can you produce the ability to "stitch together" surfaces into one surface that can be constrained to?

    That way, one could constrain a roller to the inside of an obround hole for instance, or to a surface that is in some way not all in one plane, some sort of cam path, for instance.
    Last edited: Jul 19, 2019
  8. Max

    Max Administrator Staff Member

    Yes, as long as the axes are parallel. I thought of you specifically when I posted this. It could be considered a toleranced constraint tool.

    That said there is a performance hit a bit so you wouldn't want to be using this for every pin and hole. Though it's early and we haven't started optimization .

    Second question is starting to get into collision detection with motion transfer, which we are looking at but is not the same thing. Though by using some combinations you can constrain a pin within a slot using what we've shown. Depends on the geometry. Cams would be less likely given what we've show above.
    simonb65, idslk and cadtec like this.
  9. Ydl

    Ydl Member

    One of two features of SW that I REALLY missed. Great news.
    VoltsAndBolts likes this.
  10. RocketNut

    RocketNut Alibre Super User

  11. Lew_Merrick

    Lew_Merrick Alibre Super User

    Hey Max -- Alright!!!, but does it apply to angles as well? [And what about Revolve Ratios and (if you will) Revolution to Piych Offset types of stuff?] (Says the guy who does not have to code it.) -- Lew
    MKR likes this.
  12. Seal1966

    Seal1966 Member

    I second that " Revolve Ratios". We work with gears, and miss having that feature from the Inventor days.
  13. bigseb

    bigseb Alibre Super User

    Very nice. And also curious if this will apply to circular movements.
    jokejoke and simonb65 like this.
  14. bigseb

    bigseb Alibre Super User

    Also, Max... upcoming surprise? That's not how surprises work. ;)
  15. simonb65

    simonb65 Alibre Super User

    Haha, It's just like the "surprises" I get at Christmas when I'm just about to open a present from my son and he then tells you what it is before you have chance to start ripping the paper off!!! ... It's still a nice "surprise" when you finally do :)
    bigseb likes this.
  16. JST

    JST Alibre Super User

    Yes it could..... and I expect it to be helpful for that.

    Performance hit is likely OK, since there usually are only one or two of them in a structure.

    Keep up the good work!
  17. DavidT

    DavidT New Member

    This is great news! What would be an even better addition would be the ability to add a tolerance range to any constraint.
  18. JST

    JST Alibre Super User

    Sounds like you can..... just constrain a circle of the tolerance to the location, and set the pin to be "inside" that. OK, circular tolerance.... but you can likely do two slot tolerance ranges and get a square or rectangular range.
  19. Max

    Max Administrator Staff Member

    What I showed is just a quick preview. They will apply to other constraint types.
    JST, bigseb, JL82 and 3 others like this.
  20. Mika

    Mika Senior Member

    Alternative position on drawing also?
    batejosh and swertel like this.

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