Discussion in 'General Discussion' started by ynnek, Mar 5, 2019.
Is there any info on the new upcoming release?
Soon! In fact an alpha is coming quite soon.
The alpha will probably start within 7 days. I don't think we're going to make the alpha publicly available to everyone - there's some very specific testing we need some user feedback with. The alpha will last approximately 2 weeks. Then we'll take another week or two to circle the wagons, and then release a public beta.
So beta in a month? Awesomes!
Depending on what the Alpha testers find.
https://www.alibre.com/2019-whats-new/ Great! Is this using Hoops Visualize?
But what about Feature upgrade and polishing?
I see you
I beat you to posting. Just barely. https://www.alibreforum.com/forum/i...2019-new-graphics-pipeline.20826/#post-133134
Ha, that little guy won't be in 2019.0. He isn't finished cooking yet. Good eye though.
A few things here. DirectX 9, on which our previous pipeline was built, will end of life shortly. Our option was to custom write a new pipeline again (bad) or use a component.
We choose a component for a few reasons :
They write graphics pipelines for a living
They handle the (non trivial) video card testing
The benefits are :
Much better large assembly graphics performance. Going from 5 FPS to 25 for example is a huge feature to those that need it.
It looks much nicer. You can argue this is not important but once you use it I bet you wouldn't go back.
Some nifty things like fancy view styles. Many won't care about these, but they are basically "free" from a dev perspective so we will put them in
This platform also sets us up to be able to do lots of things :
Texturing, for whole parts but also for things like showing threads with images, a highly requested feature
Bringing in an image onto a plane to trace over
Arbitrary face coloring
Draggable section views
The list goes on
So we didn't implement this to just "look pretty", though that is a nice side effect that you will enjoy
I said arbitrary not crazy! Email me your split face use case though max @ alibre.com .
Nothing exotic! I was just wondering if the new graphics pipeline itself would solve the problem of Feature Colors on adjoining Features with contiguous faces......
Feature Colors Anomaly by MilesH posted Mar 15, 2019 at 7:43 AM
No, that is a much more involved thing to tinker with. Question - what if the property of "make this feature its own set of faces" was at a feature level, such as a checkbox during feature creation, and not an inherent behavior. I can see lots of times where this would not be desired. Would that work? Still would have to do it, and wouldn't be for 2019.0, but perhaps would be easier (no promises).
I'd be in favour of that, if it made implementation easier.
Does the 'arbitrary face colouring' thing have any implications for Keyshot?
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